CATBOX USER MANUAL

- SYSTEM REQUIREMENTS -
MSX1 with 32KB RAM and 16K VRAM

- PURPOSE OF THE GAME -

You are inside various mazes, guiding your white/fuchsia
cat, you have the task of carefully moving the green
BOXES with the graphic logo of the cat and with the word BOX underneath, you can
move them in all four directions as you like, but be careful
not to get stuck inside your path. On each level of the
game you can collect fruit such as grapefruits and apples to accumulate
your score, and maybe reach the scoreboard record. Always during
your maze paths, there are also Japanese soups to take, and yes!
Also some nice black cherry ice creams with a straw.
But be careful, that during the gameplay in all the mazes of each level
of the game is well guarded by two ghosts, that if you touch, you will lose a life.
However, still to accumulate your SCORE, if you go to touch the
BOX of the point [?] and the point [!] you will discover other fruit, ice cream and Japanese soups.
Conclusions, in addition to dealing with avoiding the two ghosts, you will also have to fight
against the time at your disposal, once the countdown is over, you will have a
TIME OVER, consequently you will lose a life. I'm sorry, but these are the rules of
this captivating video game.

- CONTROLS -

TO START THE GAME:
select with the cursor finger for one player or for two players.
and press the fire button on the joystick or the space bar.

DIRECTION: 1 Player cursor keys or joystick in port 1
           2 Player cursor keys or joystick in port 2

- SCORES -

For every grapefruit taken you get 500 points.
For every apple taken you get 400 points.
For every soup taken you get 200 points.
For every ice cream taken you get 100 points.
For every BOX [?] it's a surprise.
For every BOX [!] it's a surprise.


- EXTRA LIFE BONUS -

When you reach every 20000 points you will get an additional life,
a sound effect will confirm it.

- GAMEPLAY TECHNIQUE -

Most of the video game is written in BASIC, but the GAMEPLAY remains quite
fast because the movement of the player cat is managed by a routine
in machine code, even the movements of the two ghosts is always managed by a routine
in machine code. We have put some sound effects in machine code,
differently done from the usual BASIC with SOUND that would slow down the whole
program.

However unfortunately and we are sorry, but during the gameplay of this new video game
of CATBOX, it does not have a soundtrack, because it would occupy a part
of the visible RAM of the first 32Kbytes, we preferred to insert many levels of
the game, up to 22 levels. That said, have fun with CATBOX!!

This manual accompanies the DSK of the game CATBOX.

Freeware open source license (c) 2024 GAMECAST Entertainment.

