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Calebe Adventure (v1.3)
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Terrible happened! 

Paulo Gonçalves, a dedicated MSX programmer and great collector, had his precious computer collection stolen! The person responsible for this crime is none other than the mysterious and eccentric Baron Buuu-hahaha, who took everything to his frightening castle. 

The Baron's castle is a place full of dangers: dark corridors, secret passages, unexpected traps, and strange creatures. A true setting worthy of those classic afternoon TV movies, full of adventure and mystery. 

Desperate, Paulo was already considering calling the legendary Chapolin Colorado for help. But before he could do that, an unexpected hero appears! 

His son Calebe pounds his chest with courage and says, 'Leave it to me!' Without wasting time, he sets off on a great adventure to face all the dangers of the castle and recover his father's beloved collection. 

Hero 

Calebe is brave, agile, and determined. Even without special equipment, he is ready to take on any challenge. 

During his adventure, Calebe will have to explore every corner of the castle, face enemies, and solve puzzles to recover the stolen computers.

 His main skills are: 
	• Powerful kicks – Calebe learned to jump with Kid K. Sador on the Land of T. Nerbrosa and improved it with a 		beautiful kick, forming a precise flying kick that destroys enemies, though it does not work on scorpions and crabs. 
	
	• Arrows that can be found along the way to defeat enemies. His Mission • Explore Baron Buuu-hahaha's castle • Avoid traps and enemies 
	
	• Discover secret passages 
	• Collect arrows and treasures 
	• Recover the stolen MSX collection Only with skill, courage, and good reflexes will it be possible to complete this mission!
	
Only with skill, courage, and good reflexes will it be possible to complete this mission!


Written in MSX Basic from scratch and compiled using MSXBAS2ROM compiler, this is a MSX1* compatible single player game (standard ROM BASIC required). Joysticks are recommended, but not required.

Good Luck!

* Set "ASCII8" ROM format when running it on emulators.

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TECHNICAL INFORMATION
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* CODE

The code was compiled as a MegaROM binary file (type "ASCII8") using the MSXBAS2ROM compiler. New special 
MSX BASIC instructions, introduced into the compiler, were used in the code to achieve the sound and 
graphical effects featured in the game.

* GRAPHICS

All background images, fonts, and sprites were created using the nMSXTiles and TinySprite tools (see the game repository for more information), inspired by the graphical elements of the original game.

"Egyptian Dog/Ghost Final Boss" by Hexany Ives is licensed under CC0 1.0 Universal 
https://hexany-ives.itch.io/hexanys-monster-menagerie

"Barrel" by Viacheslav Polovinkin (piiixl) is licensed under CC BY-ND 4.0
https://piiixl.itch.io/1-bit-16px-icons-part-1

"Box/Internal Wall of the Puzzle" by Viacheslav Polovinkin (piiixl) is licensed under CC BY-ND 4.0
https://piiixl.itch.io/1-bit-patterns-and-tiles

* MUSIC

The music was created using the Arkos Tracker 3 tool.
Author: Pedro Pimenta


SPECIAL THANKS

AMAURY CARVALHO (MSXBAS2ROM)
JUNIOR CAPELA
MARCUS GARRETT
FELIPE VEIGA 
RAUL TABAJARA
RUDOLF GUTLICH
ALESSANDER GOULART
ALEXANDRE OLIVEIRA

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VERSION HISTORY
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1.0 Prototype sketch;
1.1 Music/graphics enhancements;
1.2 MSXDEV25 release with bug fixes and minor graphical updates.
1.3 MSXDEV25 release with bug fixes 

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DISTRIBUTION
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Copyleft (>) 2025 Paulo Gonçalves, Brazil

License: GPL3

    This game is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>



